Not sure if it's my super-fast computer or 3dsmax 2020/2021/2022 being. now I have a reason to go through it again :p Last time I posted here you were still at Guerilla, awesome to see you are -according to your CV- now kicking it in London :)ĭon't think I saw your name in the credits of RDR2 though. If you have any remarks, requests or feedback, feel free to contact me. This script has been updated several times by user requests. You can check the options and everything will be perfectly exported.Īfter exporting the scene will be restored. Use the FBX Preset option under the advanced section. If the Collapse groups option is enabled, the group will be collapsed to one mesh. Objects in a group are automatically exported to the same file. For example _LOD* (* means numbering) for unity. Meshes with the given prefix/postfix will be exported to the same file. Mesh with the same name and the given prefix/postifx will be exported together (ex. Add prefix and/or postfix to the name of the objects before exporting. Scale the objects before exporting (to fix scale issues).Rotate the objects before exporting (to fix rotation problems).Move objects to the origin before exporting Delete the TurboSmooth modifier before exporting. Apply the boxmethod to every object (reset transformation etc.). Group in file. Group all objects from the same file. Attach in file. Attach all objects from the same file together.Create a layer for every file and add the file contents to it. All options are saved.This means all checkboxes, text fields will remember your change.Supported formats : max, obj, fbx, 3ds, ase, dwf, dwg, dxf, dae, nif. This is the perfect script to transfer your models from 3ds Max to ZBrush/Unity/UDK/.īasically it batch exports objects to multiple files. This is a free script, for non commercial use.
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